Showing posts with label tycoon. Show all posts
Showing posts with label tycoon. Show all posts

SELL! SELL! SELL! That is the mindset in this game. Lemonade World seems to be like every other 'tycoon' style game. Where you need to balance buying selling, price and recipe. Also it includes advertising and resources... sounds like a lot? Not quite, it's the entire game.

You see, usually in these reviews I find I have a lot to talk about, be it sound or graphics or game play, or who knows what... well this is not the case. This game is simply put, not very fun. You see, the game play is both confusing and at times pain painstakingly complicated.

To start, users are put in control of a lemonade stand. Your task is very simple, just sell some lemonade. However along the way you are going to need to do a few things that the average stand owner doesn't need to do. This includes chopping ice, growing and watering your own tree's, and even dealing with advertising.

The game has a 30-day cycle, inside of which you are trying to get as much wealth as possible. Oddly enough the meter displaying how popular your stand is has no bearing on your overall score. This means you can not worry about popularity, and focus just on saving cash and cutting corners.

The game does include the usual contenders such as having to buy cups and sugar and grow lemons and cut ice... and there isn't much else. I thought you might have had a mini-game for cutting ice, but no nothign at all.

A few things that pissed me off about this game were, you can't tell what they think of the lemonade, and you don't know how to change the recipe. The only thing is it shows you what temp it is, and you adjust ice accordingly. However there is no response guide for if you have to much sugar, or not enough. And I just don't get this.

Another thing is the tutorial. It explains what you are doing and where everything is, but never really explains how to succeed. It more or less leaves that up to the user to kinda fail at. However you never really fail, you jsut get a low score.

The sound is fine, I enjoy the chill relaxed music and everything is easy to turn off and on. But I have to say I was dissapointed in this game.

Overall, I have no drive and no desire to ever play this game again... and I won't. It really is a rather trash title that lacks the polish today's flash games have.


Rating:

Longevity: 1.5/5
Interface: 2.5/5
Addictiveness: 2.0/5
Sound: 3.5/5
Simplicity: 3.0/5

Overall: 2.5/5

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         Beware, this game is not for the feint of heart. From firing employees to bribing politicians and adding experimental hormones to cows, Burger Tycoon by Molleindustria has it all, this Sim City-esque game is has all the food groups .


         I'd like to start by saying, that normally I try and play each game for a limited time of 30 minutes, however with this one I just couldn't stop, it really was that addictive.

         Burger Tycoon is similar to a lot of tycoon style games, (ones where users build an empire of some kind), but one way it differs is the level of difficulty. It's hard ... It's really really hard. So difficult, I needed 2 or 3 attempts before I even learned how to survive in the cut-throat fast food environment.

         Users are put in control of a corporate ladder, and responsible for managing all aspects of the food industry...

The tutorial is very helpful, and 30 pages long.

We are going to start off with the main menu, which has some unpleasant custom music that became bothersome after 15 seconds, but easy to turn off via the huge Sound Off button. The tutorial page is a great addition with tips and tricks added to acclimatize the user to game play. However, the second you hit that New Game button, everything leaps into action.

         I would highly recommend pausing the game here and taking look at each of the different sections of game play.

          Now I am not going to give a lot of hints on this game, just one little piece of advice. Don't get ahead of yourself. It is very easy to just put down a lot of crops, jack up your marketing budget and try and clean house in the first year. Well you can't. Start like any good empire; small lean and efficient at what you do. Get used to balancing all the game mechanics, and learn to navigate through everything very quickly and you might stay alive.

          Learn to manage hiring and firing employees in rotation, rotate livestock on your field, manage your marketing team so you only push sales when you have the inventory, and don't keep everyone bribed all the time.

         Now, when it comes to length of game time, it is indefinite. However, once you have a winning system and understand the flow of everything, the game more or less ends for you. This I could see taking a person either an hour or two, or they will never be able to handle it.

         Either way, for a flash game it isn't bad. Overall I'd say I am pleased with how it turned out, and I would deffinitly chose it over some other tycoon games I've played. The ability to not save and load games does tick me off just a little bit tho...

         Anyway, you can again find the game here, I found the music so bothersome I didn't want to bombarded my readers with it.

Rating:

Longevity: 3.5/5
Interface: 3.5/5
Addictiveness: 4.5/5
Sound: 2.0/5
Simplicity: 2.0/5

Overall: 3.1/5
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