Come, the nests are expanding, and we need each and everyone to wield their buster swords to defeat the threat of invasion from the Glooples. Amorphous+ is a wonderfully simple game, that has complex elements woven into it.

I have to say, this game didn't seem like much at the start. With it's highly simplistic graphics, and repeated game play, I discounted as nothing more than a waste of my time. But such it is with things of beauty. You see this game is quite clever, and has a huge variety of play to offer the average gamer. It's levels are not that short, the enemies are extremely varied, and there is an extra rewards system you won't know exists until you read about it.

Gamers are put in control of a sword wielding man who must clear nests of creatures called Glooples... what an odd name no? I have to be honest. You will stand in the screen (the screen never moves), in a map where you can go anywhere and things will spawn at you. Now don't be fooled, they can spawn pretty fast, and are extremely varied in their type. The objective is the clear the entire nest and win. You move around by moving your cursor, this means you will usually be moving, always a good thing.

There is no gaining levels or anything, however you will find yourself earning random medals over the course of the game. Once you reach a certain number you are awarded a key. This key, on the main menu, will help you unlock a reward. These rewards will help you slaughter the enemies more and more. There are essentially 2 modes, Single Nest and Bounty Run. In single nest the goal is to wipe out a certain number of enemies, the number is determined by the seize of the next you tackle. I started off with a small nest, and I have to say taking out 200 of those things is more difficult than it would seem.

You see, there are a total of 17 different species, and each have unique features that separate them from the rest. There are ones that will do nothing but stun you, ones that will swallow you whole, even ones that explode when struck and leave behind an acidic ooze that will kill anything that touches it. This is where the game flourishes. Dealing with the huge variety is something that gets more and more challenging. Don't worry to much tho, you still just swing a sword and cut things apart.

But there is more... In Bounty Run you try and simply clear as many enemies as possible, and the difficulty slowly increases. The game has a lot of flexibility in that manor. It lets you change a lot of the settings from the menu including even the spawn rate; the number of Glooples that can be on screen at once. This ability to change difficulty adds an element that we don't see in most games, being user friendly. Nothing is more bothersome then when a game is so difficult you can even get started.

Then there is the work the author has put in. He has a fully functional bestiary in which all enemies you've encountered can be read about and their weakness's learned. This just goes to show the amount of work that has been put into this flash game. So even tho the graphics are a bit outdated, don't let that fool you, this one has some good potential to be taken to great heights.

So overall I have to say it's pretty good, but I mean it struggles to find it's place in the flash game market. You see it isn't short enough to be considered just a game you play over and over and over, and yet it is to short to take the time to play for a long period. So in the end I can't score this game that highly because while it does everything really well... it just lacks a reason to exist.


Longevity: 3.0/5
Interface: 3.5/5
Addictiveness: 3.0/5
Sound: 3.0/5
Simplicity: 3.5/5

Overall: 3.2/5