Another balloon clearing style addicting flash game, Bazooki by FlashChaz brings something extra to the plate. Instead of random luck, this game requires a high level of precision. Users are put in charge of a rather simple task: destroy all the... well I am not quite sure what they are, but it says bomb disposal on the side of your truck so clearly they must be that. The game actually has some cute video at the start that has a touch of back story for kicks. Great animation and great sound effects are all a part of this game. It never gets old, and the animations are clean crisp and good looking, obviously done intentionally. To start the levels are fairly easy as gamers get used to the controls and physics. There are a few special features that make this game great. from bounce platforms and triple shots to guided missiles and portals.

I found tho that the pace of this game is good. No long load times, no having to wait for anything really. The menu system is precisely how you would want it to be, and there is a time recorded for each level. Yes the author put a seperate page in the menu so you can view level times and trophies. A perfect idea.

As far as game play goes, a high degree of accuracy and a touch of skill is essential. Some games of this style can be boring and repetitive, but the author here has gone to great length to ensure that this is not the case. Creative level designs and VERY limited ammo help.

When I say limited I mean it.

Most levels (all?) can only be completed to the single shot. This means that you can't make a single mistake in any of the levels otherwise you have to restart. But don't worry to much, the most difficult levels will only required 3-5 skill shots. But it can still be incredibly infuriating to reach that last shot and miss... part of what makes this a great game. Each level is completed in about 15 seconds, however it can take 4 or 5 minutes before you finish it. This game is perfect to kill a 30 minute lunch break.

The sound is fully controllable from the menu, which can be accessed anytime. It has individual controls for SFX and music, however I would have liked seeing a global mute somewhere during game play, but I am picky.

Overall I was rather impressed with our return game, it was quite satisfying, and while the 24 levels aren't mind-numbingly addicting, they do help take the edge off a day.


Longevity: 2.5/5
Interface: 4.5/5
Addictiveness: 3.0/5
Sound: 4.5/5
Simplicity: 4.0/5

Overall: 3.7/5