Flash Game Review: Demolition City 2
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By 30 minute gamer
I was harmlessly browsing the flash game sites, trying to find SOMETHING that would catch my eye, when I started playing a few levels of Demolition City, I knew after 10 or 15 minutes I had found the perfect game...
This one definitely falls into the category of driving you to beat it, created by: Joey Betz, you really feel the urge to beat this game and see the ending.
And the great part is YOU CAN ACTUALLY BEAT IT!
Yes dear readers, you can actually finish this game in around 30 minutes, which in by humble (yeah right) opinion make it a great flash game.
These games are not meant to replace our PC games... simply serve as a brief interlude to that assignment you are working on... or project for your boss... or deter you from sleep, nothing more.
I can say for certain Demolition City deterred me from my sleep. The game play is fairly simple, and I don't even know if there are instructions... who reads those anyway? The premise is fairly simple, and similar to the Crush The Castle style of game play where a highly developed and open-ended physics engine controls all the action. In this particular flavor, you play the part of the demolition squad assisting various members of each city to demolish certain structures to make way for other things. Don't worry, no malicious activity here... Until the Aliens ask you to blow up earth, but don't worry you only see that if you manage to finish the game.
Essentially, each level has a height requirement that you need to get the building to drop below with the first few levels being easy and progressively getting harder. You have a limited number of 'Dynamite Points' for each level, and it is a fixed number so no infinite upgrading and just winning. In fact the only upgrades are more or less forced, and are used to buy different types of dynamite ranging from bundles of 5 to the ultra-super-fantastico-omg-I-Can't-Believe-It's-Not-Butter 'experimental' dynamite... It's pretty awesome stuff when you get it.
There are virtually an infinite number of ways to beat each level due to the complexity of the physics engine. Sometimes the solution is MUCH easier then you would think.. Believe it or not all initial 5 stages can be beat using a single placement of dynamite, this is again due to the wonderful game engine.
Now the game does get more challenging, to the point where some stages give you as many as 300 'Dynamite Points'... And believe me sometimes you need it.
Added difficulty in some stages, besides getting the building under a certain height, is the addition of obstacles that are of value and shouldn't be destroyed. This can add greatly to the complexity of each job...
OK that is a lie, you never need to worry about cash so as long as you don't wreck EVERYTHING you are always OK... a bit of a useless addition to a good game.
I really was quite happy to play this through. There is just so much diversity in some of the level design that you develop interesting 'techniques'. My favorite would be featured here, and I call it 'Gibbing a building'. To Gib is of course taken from shooter games, but essentially you stack bundles of 1 dynamite EVERYWHERE, and the building essentially explodes from the inside out in every direction... Hilarious to watch.
The music and soundtrack fits the games laid back atmosphere, and while the sound does get bothersome at times, you can always disable it. Like I said, this game fits the flash profile perfectly. I encourage you all to try it.
Rating:
Longevity: 3.5/5
Interface: 4.5/5
Addictiveness: 4.0/5
Sound: 3.5/5
Simplicity: 4.0/5
Overall: 3.9/5
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