Nothing makes me more angry than a 14-year old typing in all caps when I am crushing him in a video game... what does this have to do with flash games you ask? Well, when a game has a title like UPGRADE COMPLETE! you can only guess the type of game it is...

Now, I don't mean to just bash another flash game for having a stupid idea for a game... but this one is just plain dumb. It can be found on Kongregate, and is very inventive in how it works. I mean don't get me wrong, it is also very stupid in how it works... but at least it is creative. I mean the premise alone is absurd, the opening of the game is a dead give away to how pointless this flash game will wind up being. You start off by having to 'purchase' a store that lets you upgrade your video game. The idea being that you need to upgrade everything completely in the game to finish it off. There is no skill at all involved in this game. Absolutely none, the levels even tell you that there is no negative repercussions for failing at a stage, like what the hell is with that.

The game has three main sections. In the first users upgrade the actual game itself, ranging from the graphics engine to the copyright information, it's all upgradable. This is the main feature of the game... I know what a feature right. Normally when I play a flash game, I want to actually play the game, not just click buttons to change the look.

The second stage is the ship builder, which I have to admit is kinda cool. You have a red box, and anything you add to this space will become attached to your ship. It doesn't need to actually be touching your ship, just inside the area. I would have preferred to see a bit more detail in that, but what can you ask for from a 13-year old who has caps lock on in the title. The ship builder allows you to upgrade the individual parts to your ship as well as reconfigure and sell parts.

The final section is what you could call the 'actual' game, at least in the usual sense. It is the part to the game where you collect money and advance to new levels of baddies. The game plays out like a space shooter in which waves of enemies descend from the top of the screen and move downwards, slowly, without shooting. Each time you kill one they drop some money, you get the money and can then progress your upgrades. If you fail on a wave... don't worry it doesn't matter, there is nothing negative at all for failing.

In fact, there is nothing negative anywhere in this entire game that can happen. You can never lose, never need to restart, never feel like you suck. This game has no competitive flavor at all. The only thing that monitors anything is a little game timer that checks how long you have been playing for. This game has sound that I could improve myself, and as far as graphics... well they change over time, but the end ones look pretty nice.

All in all, I don't see the purpose for this game, it is neither addictive and makes you want to play it forever or competitive and makes you want to win. Things that don't have a purpose usually have no reason for first being made. I feel like this game has several game play improvements that it would need before being very interresting at all.


Longevity: 1.0/5
Interface: 2.0/5
Addictiveness: 1.0/5
Sound: 2.5/5
Simplicity: 3.5/5

Overall: 2.0/5