Well OK this is not a post against communism, I've got no beef with those reds, this is a post against the miserable red shapes that must be removed from the pretty scenes in a VERY unique puzzler that we look at today.

Red Remover by: Gaz Thomas who runs The Game Homepage has created a beautiful little puzzle game with an extremely interesting take on physics.

Think gravity in 4 separate directions... more on that later.

So the game is a very simple puzzle game that becomes all that more complex, like most puzzlers. Users don't like the miserable red blocks, so they must be removed. This happens just by clicking on them.

We like the green blocks, so don't get rid of those.
And the innocent blue blocks... well those can go away or stick around, whatever.

That's it... and this transpires into mind boggling game play, the likes of which will drive the average gamer up the wall with frustration, however in about 30 minutes I hit level 36, but I am everything if your average gamer... I assume most will get stuck on level 29.

In any event, the reason this game possesses so much of a good feeling is one, there is a tiny soundtrack that plays at the start of the game, however that is it... feel free to right click to play it again, I know I did several times.

But the real catch is in the fact that once you pass level 10 the physics takes a change for the more... complicated.

4 directional physics is now a reality, with the direction the block is looking and smiling representing the direction it will fly...

This leads to some of the most creative, and probably difficult level designs ever. And really the physics engine is perfect, I mean it would have to be to allow for something like this.

Really you need to go and play this game, and when you are done if you want more check out the HUGE fan forum dedicated to it found, Here.


Longevity: 3.5/5
Interface: 4.0/5
Addictiveness: 3.0/5
Sound: 3.5/5
Simplicity: 3.5/5

Overall: 3.5/5