Flash Game Review: Learn to Fly

Posted In: , , , , , . By 30 minute gamer

PENGUINS!!! That's right, in today's flash game review we take a brief look at a game called Learn to Fly. this game involves a bit of control, some timing, and a touch of intelligence... the perfect combination in my book.

Items can be purchase at the store, with cash gained through achievements and how well you preformed during each jump. You can buy upgrades relating to lowering air resistance, or increasing rocket fuel and everything in between. And I mean the game, while not that hard is still fairly entertaining. Like tyhe penguin is hilarious to watch go off the ramp.

The goal in the game is of course to reach 6,000 feet traveled. This is most easily accomplished by just upgrading the hell out of everything that you have available, and then learning how to use your rockets. Since the game gives you a huge amount of data once you have an upgraded glider, try and minimize your wind resistance, while maximizing speed and elevation. If you do these few things your penguin will certainly learn to fly.

Again, this game isn't meant as a challenge, it shouldn't be hard, and won't take you three days. The graphics sounds and premise of a penguin who just wants to learn to fly will touch your heart... and well... hell just go out do what I say and play the game, it's fun you'll like it and enjoy wasting some time on it.

Rating:

Longevity: 2.5/5
Interface: 3.0/5
Addictiveness: 3.0/5
Sound: 3.0/5
Simplicity: 3.5/5

Overall: 3.0/5


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The thrilling, and long awaited sequel, Achievement Unlocked 2 really does build on where the first game left off. With 250 achievements to unlock, you can spend hours and hours... and hours on it. Well, if you suck, it only took me 45 minutes.

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Flash Game Review: Sonny

Posted In: , , , , , , . By 30 minute gamer

Good flash game RPGs are few and far between, so when you stumble across a really good one, you simply have to share it with the world, no matter how much it has already been played. Sonny on Kongregate, has been a favorite for a few years now, and I have played it before, so I thought it was time for it's own flash game review.

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Flash Game Review: Toss The Turtle

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TOSS THE TURTLE! Well, 'toss' is not a very accurate word, fire out of a grotesquely large cannon would probably be better. This game promises to entertain you in many graphically filled ways...
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An eerie title that was produced in 2009, this game really does take on a mind of it's own. The Company of Myself is on of those games on Kongregate that you don't even notice you are playing until you get stuck, it's fluid filled with story and awesome...
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Flash Game Review: Epic Coaster

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Another one of those trippy, music repeats, everything flashes, and the points go up way to fast games, Epic Coaster on Kongregate has just in along with the recent influx of games that serve up psychedelic graphics and sounds to match... but is it any good.
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Flash Game Review: Junk Battles

Posted In: , , , , , , , . By 30 minute gamer

Junk Battles, a game hosted on Kongregate, our favorite flash site, is a multi-player online game with very little actual good game play... honestly unless you are going to play for a few days, don't bother to.

And it doesn't even do that part well. This game seems like a total failure, it has no addictive qualities, I forced myself to play it for nearly 6 hours just to see if it got any better and it doesn't. The sound is repetitive, the graphics aren't anything really special for this type of game, and the depth of character or story is nonexistent.

So this game, honestly, has no purpose in it's existence whatsoever, you are better off paying signing up for a 10-day free trial of WoW and playing that... However in the interest of flash game reviews, I must concede and still describe this game in it's fullest, the good parts, the bad, and just about everything else.

So to start off, you are a pilot or builder of some nature who must scavenge for parts by any means necessary in order to build a craft to fight. This craft is also your health, your special attacks, and your mode of transportation around the world. The game starts off fairly slow, and takes a while before there is any point in customizing a ride at all. The game is broken into several components: questing gets you packs of items as well as levels. There is a garage for both PvP and world use... certain items have restrictions in the world map and can only be used in controlled PvP. There is no global PvP in the sense that you can run into a person, it is all organized and you can never do it if you want.

You start off in a small town talking to a fellow named Rusty, this section helps with the tutorial, which is one thing the game does very well. It teaches the basics of both combat, as well as building a craft, and navigating the game. The music and sounds will drive you literally up the wall insane, and I suggest disabling them as quickly as possible... which is accessible from anywhere in the game.

After a brief time you will enter your first battle. The type of combat engine is similar to a Final Fantasy style with something like an attack timer. Instead of a bar that fills up before you can attack you have something called your piston. This is essentially the thing that "loads" attacks and into your bar, they then travel for a short time until exiting and actually going off. What this means basically is that when you click an attack it doesn't happen right away. You can also see your enemies attack bar, and can tell what attacks are coming. There is only ever one enemy doing battle with you at a time, so you can definitely focus during combat.

The average enemy will give you no trouble at all, however if you engage in PvP know this, everyone is better and will beat you. There literally are people who sit on this game for like 8 hours a day, and breath and sleep it... a serious waste of time if you ask me. The game deserves a few hours a day for a week at most, and honestly I'd stay away from it the same way you should stay away from rabid wolverines.

There is also an auction section to the game where people with smurf accounts buy and sell to get their under leveled accounts super good items so they can smash you in PvP when they are bored of smashing you with their regular accounts. This isn't actually an exaggeration, there was a group of people telling everyone to stay away from someone who was specifically doing it... even tho they all do it. The game develops more and more options with regards to combat, and a few new items and chassis types but I mean it never REALLY changes at all.

The game play will stay simple, you will always want to slice your throat open, and at some point you WILL rip your speakers in half, hulk style. I have to say, this game lacks a lot of effort and polishing, like you would figure the guys testing it would tell the lead designers how much the music SUCKS. All in all I am sure you can pretty well guess what I thought of this game... sorry Kongregate normally your stuff is awesome... but not here.

Rating:

Longevity: 2.5/5
Interface: 2.0/5
Addictiveness: 1.5/5
Sound: 2.0/5
Simplicity: 2.0/5

Overall: 2.0/5

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The most recent in the Bloons TD saga, Bloons Tower Defense 4, claims to be the best, with new features and updated game play. As far as the others found on Kongregate, it really does hold true and does improve on the originals... but enough to warrant playing it, we will soon find out...
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Nothing makes me more angry than a 14-year old typing in all caps when I am crushing him in a video game... what does this have to do with flash games you ask? Well, when a game has a title like UPGRADE COMPLETE! you can only guess the type of game it is...
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Universities, good for more than just simple education. Hello Worlds! is the by-product out of the University of Washington, and is a flash game that is very unique, and reasonably damn fun. Granted it doesn't have THAT much replay value, and once you beat every level, there really isn't much else to it...

Now, various other features play into the game, like green doors. Green doors will close the particular world that you are currently on, removing all of it's environmentals as well as any remaining coins. Often it is essential to collect certain coins in the red door world before closing off a green world door. This is because some platforms are required to get to certain places. However, if you screw up don't worry, there is always a rewind button.

Hold 'V' and you will immediately rewind the actions that had taken place. There is a decent amount of time for the rewind, and it doesn't run out if you use it repeatedly. Some levels make exceptionally good use of it, and others you will find you don't even use the feature.

Now there is a second type of door, it is silver with a hint of yellow in the middle, and these will switch or open new worlds. I personally have never seen a game that features this type of play, and it will be confusing to start for many, once you get used to it tho it is pure genius. Whoever wrote this game was insane one day when he came up with the concept. There are multiple groups of stages, each group having around 6 levels. Certain more advanced groups of levels can only be reached once you have accumulated a certain number of stars... This reminded me of Super Mario 64, where you could only open doors with the right number of stars.

Aside from the par time for each level, there is also a special speed run time that is given. This time is usually VERY fast, much faster than you would think possible, how each time is attainable and will increase your score dramatically

Now, as far as physics, the game is fairly flawless. I mean there is only 1 glitch I encountered that has to do with jumping and closing a world and getting caught in between two dividers... but you can always just rewind and fix the problem. This means that if any bugs do come up... just rewind.

Overall this game is simply amazing. It is a completely new take on puzzle games, and really does deliver a new type of flash game experience, something hard to come by these days. Since the author is said to be updating regularly, it might have some replay value, but once you've gone through every level, it loses it's entertainment a little bit. But trust me, the first 30 minutes is MORE than worth it.

Rating:

Longevity: 2.5/5
Interface: 3.5/5
Addictiveness: 4.0/5
Sound: 4.0/5
Simplicity: 3.5/5

Overall: 3.5/5

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The third installment of the MARDEK RPG series of games, which is also the current one, is absolutely massive. I had to stop playing because it was suddenly 3 AM, and I have class tomorrow. MARDEK RPG: Chapter 3 on Kongregate, has to be the single largest flash-based RPG I have ever played... ever.
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The second chapter in an epic story of bravery and courage, MARDEK RPG: Chapter 2 builds takes off where MARDEK RPG: Chapter 1 ends... and it continues in the same good manor. Found on Kongregate, it incorporates exactly what you'd expect from a game of this nature, magic, levels, and plot development.
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